We have the good folk of Norway to thank for the term we mostly use to define flying away from a dropzone and parachuting into somewhere else. This is a pretty good result, especially if you are old enough to remember when America tried for a while to call Parkour ‘Urban Ninja’, or young enough to be baffled at why British Skydiving insists on ‘Display Jump’ even when nobody is watching.
Jumping onto a beach, or into a field next to a nice restaurant or down at the bottom of a sweet mountain line, can produce some hugely exciting and memorable skydiving experiences – and easily make the time and effort required to set it all up worthwhile and rewarding. There are many of moving parts though – crucial variables that need to be properly considered by everyone involved.
Facilitating an innhopp requires a lot of extracurricular effort from all of the people working at the dropzone. This begins long before the event itself, with potentially a lot of paperwork, politics, and possible bullshit (the exact form of which varies wildly depending on which country you are in) to attend to. When the time comes, everyone with formal responsibility will likely be doing their bit on top of an already fully stacked workday. Manifest has probably been putting up with your nonsense since early in the morning, the coaches might be working with two groups all day (plus had to be front and centre in the bar last night), and the pilots possibly hot-fuelling from sunrise and eating their lunch in the aircraft. Everybody tired, including you because boogie. Wheels up for the jump means being a huge step closer to success and all the work paying off – and the results can be huge – but until then it will be anything from a bit frantic to absolute chaos.
Signing up means handing over more of your personal autonomy than normal, plus turning up the volume on every risk factor you need to weigh. A dropzone is a standing situation for skydiving, with space to land and pack and safely put your gear. An innhopp is the opposite, so everything needs to be jigsawed into place. It can be done smoothly, and nobody wants this more than those in charge, but it is smart to always anticipate dealing with an issue or two. Your event staff should be aiming to offer solutions to everyone’s basic requirements, but remember that you are in their hands for something that could be as far out of their comfort zone as it is yours.
Consider This: Jumping into a secret location that the event won’t release details of beforehand adds another sprinkle of adventure to an innhopp. It does however further extend every associated risk, so approach it accordingly. Know what you are getting into, and accept how you are prepared to feel for both the good version and the bad. Don’t forget what you need for the party – but also for when it is getting chilly, there is nowhere to buy food, you have zero phone signal, and it is too far to walk home.
We only have space in our brains for so much going on at one time. One can get better with practice and experience, but there is always a very real upper limit to how much imformation you can process. Innhopps have a lot going on, so here more than ever the good sense rules of skydiving apply. Fly within your skillset, pull high and enjoy the scenery. Stay off your wonky side. Less is more and slow is fast. Well-run operations might impose some rules and oversight about this stuff, such as group sizes or no tracking and such, but just as likely you are completely on your own to get it right.
Skydiving always contains a basic level of danger, but the rewards are good enough that we pursue it by learning to assess and properly manage risk from the very beginning. The dropzone is a controlled environment. Away from there, anything can happen, and during an innhopp these factors spill over the edges of the jump itself. You might be fine with the landing area, but what about when there big are trees at both ends, powerlines down one side, and five loads of skydivers in there packing, drinking beer, and watching you? Are you sure your gear went into the van? Do you need early access to the hangar in the morning because of your flight home? Take time to think it through. One of our oldest sayings is that a skydive is not over until everyone is back in the hangar. For a normal jump, this is like thirty minutes. An innhopp, all told, can be much, much longer.
Skydiving into a party wearing shiny pants and your best disco blazer is an exquisite privilege, and when it goes off it is magical – but how ready are you to answer very serious questions from the crew chief of a Coast Guard helicopter while dressed as Elsa from Frozen? The operation should have an emergency plan, and probably will – yet there are plenty of places where help is far, far away. As a participant, serious aid is not your responsibility, but if you can hand a lip balm to someone who has been stuck in a tree for ninety minutes with two broken ribs, they will bake you a cake on your birthday every year until the end of time. Remember – body glitter has no effect on an open head wound. One version of your decisions may light you up at the party, the other might make you popular in the office tomorrow because you aced it when things went sideways. Choose wisely.
Consider This: Jumping barefoot does indeed feel lovely on your toes, plus special and fancy because it’s likely you are aiming for a nice beach, but even if you are perfectly happy to personally accept the additional chance of injury from a piece of coral or an old beer can maliciously hiding in that lovely sand, are you also prepared for how it will feel to be able to offer absolutely zero help to someone else who did find trouble – who maybe crashed a hundred meters back in the woods – and you ain’t got no shoes?
Feeling ready means being completely on top of all your own affairs. The only way to be sure about what is really in the landing area is to go and walk it out yourself, so go look if you can. Do as much of your own research as possible – whip out all the tools available to know the terrain, weather conditions, and local infrastructure. Help with the admin. Does your group of friends have vehicles? Maybe ferry one down there beforehand. If the jump requires your devices to be offset, there is no need to wait until eight minutes before boarding the plane. If you have time, do these steps early – then you can help the people who are still up in the air or under packing pressure to be ready – and perhaps the LO can eat an apple or something so they don’t pass out. Be ready to go early if things get moved around (possible), and be prepared for the hangry wait (much more likely). If you can produce a bag of Haribo while everyone is sitting on the grass in their gear waiting to maybe or maybe not go, they will probably buy you drinks later.
Participating in a smoothly run innhopp might make a lot of the above seem melodramatic. Try a few and get back to me. These jumps can be absolute highlights of your skydiving adventures, and everyone wants them to go well. In practice, expect a mixed bag. The biggest, fanciest gatherings can serve up a total shambles, and the little place giving it a college try can smash it beyond measure. It is the organiser’s job to deliver a carefully considered and well-managed product, but there are many things to get right under, at times, huge pressure. The way to ensure the best possible version is by being on top of your own admin to the point where not only are you not adding pressure on all of the people with formal responsibilities – you are actually in a position to relieve some. Then, with everyone’s ducks in a row, whack some glitter on your face, and let’s go – because it is party night.
Tags: CYPRES
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